Tools

Farm an Island Seed Profit Calculator

Plan crops by cash per cycle before you plant — then confirm live Bank prices in-game.

Last updated:

Farm an Island Seed Profit Calculator

Choosing the wrong seed in Farm an Island wastes plots, gears, and the free packs from codes like THANKYOU. This seed profit reference compares seed cost, Bank sell price, growth tier, and reharvest status so you can plan sessions before spending cash. Numbers are approximate — Boiler Games adjusts economy in patches. Always confirm live prices at the Bank after an update and cross-check meta rankings on the Seeds Tier List.

For session strategy beyond raw numbers, read Make Money Fast. For free seeds before you buy anything, redeem codes on Farm an Island Codes first.

How to read this table

  • Seed cost — cash spent at the shop or implied value of a seed pack crop.
  • Bank sell (normal) — typical payout for a standard harvest sold at the Bank NPC.
  • Growth — relative speed tier (Very Fast → Very Slow), not exact seconds.
  • Reharvest — Yes means the plant keeps producing after the first pick; No means replant each cycle.
  • Best for — suggested progression stage, not a hard level lock.

Profit per minute depends on your gears, chickens, and whether you hold crops for bonus events — this table isolates base crop economics.

Early game — fast cash and plot fill (0–30 minutes)

Goal: fill every unlocked tile, build a Bank rhythm, and afford the first land expansion from Expand Your Island.

SeedSeed costBank sellGrowthReharvestBest for
Wheat58Very FastNoFirst minutes — instant turnover
Carrot1522FastNoCheap bulk when Wheat feels too low
Lettuce2540FastYesFirst reharvest crop worth keeping
Radish4055FastYesSteady income while learning controls

Early strategy: Plant Wheat and Carrot until you can afford Lettuce or Radish on every tile. Reharvest crops beat one-time crops once you stop expanding plot count every minute. Pair with How to Play if the Bank UI still feels unfamiliar.

Free seed packs from codes may include mid-tier crops — check the table before planting everything at once.

Mid game — reinvest and land deeds (30 minutes – several hours)

Goal: stack cash for land tiles, better gears, and chickens covered in Chickens Guide.

SeedSeed costBank sellGrowthReharvestBest for
Tomato80120NormalYesReliable reharvest after early crops
Corn6095NormalNoOne-shot burst when you need quick cash
Sunflower150210NormalYesMid-tier staple with decent resale
Pumpkin350520SlowNoSingle large payout for land savings
Berry Bush200175FastYesLower margin but fast cycles with gears

Mid strategy: Transition plots from Lettuce/Radish into Tomato and Sunflower. Use Pumpkin when you are saving for a specific land price, not as your only crop — slow growth locks tiles. Corn fills gaps when you need one more deed tonight.

Compare against Seeds Tier List — tier ranks factor fun-to-play and event bonuses this table omits.

Late game — passive income and plot efficiency (endgame grind)

Goal: maximize cash per occupied tile for XL layouts (XL Plant Trick) and future content gates.

SeedSeed costBank sellGrowthReharvestBest for
Melon500780SlowNoHigh one-shot sales when Bank bonuses run
Grape Vine800650SlowYesLong-term reharvest if you keep plots filled
Golden Apple1,2001,450Very SlowYesEndgame passive after upfront cost
Crystal Bloom2,0002,800Very SlowYesTop normal payout if you can wait
Starfruit2,5003,200Very SlowYesMeta chase crop — confirm tier list rank

Late strategy: Shift most tiles to reharvest slow crops once land expansion slows. One-shot Melon/Pumpkin spikes help when a patch raises sell prices temporarily. Do not plant Starfruit on every tile until you can afford idle time — empty growth bars hurt more than a slightly lower-tier reharvest crop.

Profit comparison by play style

Play stylePriority seedsWhy
Active farming (you online)Tomato, Berry Bush, SunflowerFast cycles reward clicking and gear use
Semi-AFK (check every 10–15 min)Lettuce, Radish, Grape VineReharvest plus moderate timers
Land rush (save for deeds)Pumpkin, Melon, Corn burstsLarge single sales hit deed targets faster
Long-term islandGolden Apple, Crystal Bloom, StarfruitHighest reharvest totals over many cycles

When numbers change

Boiler Games shipped Farm an Island in June 2026 and added the August 2026 code wave (THANKYOU, ILOVEGEARS). Economy patches can nudge seed costs, Bank multipliers, or growth tiers without renaming crops. After each update:

  1. Read Updates Hub for balance notes
  2. Re-check Bank sell prices on one harvest per crop
  3. Refresh your personal plan using Seeds Tier List
  4. Revisit Make Money Fast if the core loop shifted

We update this table when verified changes appear on Discord or in-game — if a row looks wrong, trust your live Bank readout over a wiki snapshot.

Codes, gears, and profit

Codes do not change the table math directly — they add inventory you still plant. Gears shorten growth and harvest time, which increases effective profit per minute without changing Bank sell price. Three gears from ILOVEGEARS often push mid-tier crops above early-game one-shots because you complete more cycles per session.

Use the Code Checker before shopping so free packs stack with smart picks from this page.

FAQ

Frequently Asked Questions

Quick answers for Farm an Island players.

Are these seed profit numbers exact?

No. They are approximate planning values from Bank sell prices and community tests. Confirm live prices in-game after every major patch.

Which seeds are best for early Farm an Island players?

Wheat and Carrot for instant turnover, then Lettuce or Radish once you can afford reharvest crops on most tiles.

Should I plant reharvest or one-shot crops?

Reharvest crops win over long sessions. One-shot Pumpkin or Melon help when you need a large cash spike for land deeds.

How do codes affect seed profit planning?

Codes add free seeds and gears. Plant code rewards using tier list and this table — gears raise cycles per hour, not base sell price.

Where do I find updated values after a patch?

Check Updates Hub, Discord announcements, and the Seeds Tier List. Re-test one harvest per crop at the Bank when balance notes mention economy changes.