Farm an Island Seed Profit Calculator
Plan crops by cash per cycle before you plant — then confirm live Bank prices in-game.
Choosing the wrong seed in Farm an Island wastes plots, gears, and the free packs from codes like THANKYOU. This seed profit reference compares seed cost, Bank sell price, growth tier, and reharvest status so you can plan sessions before spending cash. Numbers are approximate — Boiler Games adjusts economy in patches. Always confirm live prices at the Bank after an update and cross-check meta rankings on the Seeds Tier List.
For session strategy beyond raw numbers, read Make Money Fast. For free seeds before you buy anything, redeem codes on Farm an Island Codes first.
How to read this table
- Seed cost — cash spent at the shop or implied value of a seed pack crop.
- Bank sell (normal) — typical payout for a standard harvest sold at the Bank NPC.
- Growth — relative speed tier (Very Fast → Very Slow), not exact seconds.
- Reharvest — Yes means the plant keeps producing after the first pick; No means replant each cycle.
- Best for — suggested progression stage, not a hard level lock.
Profit per minute depends on your gears, chickens, and whether you hold crops for bonus events — this table isolates base crop economics.
Early game — fast cash and plot fill (0–30 minutes)
Goal: fill every unlocked tile, build a Bank rhythm, and afford the first land expansion from Expand Your Island.
| Seed | Seed cost | Bank sell | Growth | Reharvest | Best for |
|---|---|---|---|---|---|
| Wheat | 5 | 8 | Very Fast | No | First minutes — instant turnover |
| Carrot | 15 | 22 | Fast | No | Cheap bulk when Wheat feels too low |
| Lettuce | 25 | 40 | Fast | Yes | First reharvest crop worth keeping |
| Radish | 40 | 55 | Fast | Yes | Steady income while learning controls |
Early strategy: Plant Wheat and Carrot until you can afford Lettuce or Radish on every tile. Reharvest crops beat one-time crops once you stop expanding plot count every minute. Pair with How to Play if the Bank UI still feels unfamiliar.
Free seed packs from codes may include mid-tier crops — check the table before planting everything at once.
Mid game — reinvest and land deeds (30 minutes – several hours)
Goal: stack cash for land tiles, better gears, and chickens covered in Chickens Guide.
| Seed | Seed cost | Bank sell | Growth | Reharvest | Best for |
|---|---|---|---|---|---|
| Tomato | 80 | 120 | Normal | Yes | Reliable reharvest after early crops |
| Corn | 60 | 95 | Normal | No | One-shot burst when you need quick cash |
| Sunflower | 150 | 210 | Normal | Yes | Mid-tier staple with decent resale |
| Pumpkin | 350 | 520 | Slow | No | Single large payout for land savings |
| Berry Bush | 200 | 175 | Fast | Yes | Lower margin but fast cycles with gears |
Mid strategy: Transition plots from Lettuce/Radish into Tomato and Sunflower. Use Pumpkin when you are saving for a specific land price, not as your only crop — slow growth locks tiles. Corn fills gaps when you need one more deed tonight.
Compare against Seeds Tier List — tier ranks factor fun-to-play and event bonuses this table omits.
Late game — passive income and plot efficiency (endgame grind)
Goal: maximize cash per occupied tile for XL layouts (XL Plant Trick) and future content gates.
| Seed | Seed cost | Bank sell | Growth | Reharvest | Best for |
|---|---|---|---|---|---|
| Melon | 500 | 780 | Slow | No | High one-shot sales when Bank bonuses run |
| Grape Vine | 800 | 650 | Slow | Yes | Long-term reharvest if you keep plots filled |
| Golden Apple | 1,200 | 1,450 | Very Slow | Yes | Endgame passive after upfront cost |
| Crystal Bloom | 2,000 | 2,800 | Very Slow | Yes | Top normal payout if you can wait |
| Starfruit | 2,500 | 3,200 | Very Slow | Yes | Meta chase crop — confirm tier list rank |
Late strategy: Shift most tiles to reharvest slow crops once land expansion slows. One-shot Melon/Pumpkin spikes help when a patch raises sell prices temporarily. Do not plant Starfruit on every tile until you can afford idle time — empty growth bars hurt more than a slightly lower-tier reharvest crop.
Profit comparison by play style
| Play style | Priority seeds | Why |
|---|---|---|
| Active farming (you online) | Tomato, Berry Bush, Sunflower | Fast cycles reward clicking and gear use |
| Semi-AFK (check every 10–15 min) | Lettuce, Radish, Grape Vine | Reharvest plus moderate timers |
| Land rush (save for deeds) | Pumpkin, Melon, Corn bursts | Large single sales hit deed targets faster |
| Long-term island | Golden Apple, Crystal Bloom, Starfruit | Highest reharvest totals over many cycles |
When numbers change
Boiler Games shipped Farm an Island in June 2026 and added the August 2026 code wave (THANKYOU, ILOVEGEARS). Economy patches can nudge seed costs, Bank multipliers, or growth tiers without renaming crops. After each update:
- Read Updates Hub for balance notes
- Re-check Bank sell prices on one harvest per crop
- Refresh your personal plan using Seeds Tier List
- Revisit Make Money Fast if the core loop shifted
We update this table when verified changes appear on Discord or in-game — if a row looks wrong, trust your live Bank readout over a wiki snapshot.
Codes, gears, and profit
Codes do not change the table math directly — they add inventory you still plant. Gears shorten growth and harvest time, which increases effective profit per minute without changing Bank sell price. Three gears from ILOVEGEARS often push mid-tier crops above early-game one-shots because you complete more cycles per session.
Use the Code Checker before shopping so free packs stack with smart picks from this page.
Related pages
- Seeds Tier List — meta rankings and patch notes context
- Make Money Fast — session habits beyond crop math
- Tools Hub — code checker and other helpers
- Farm an Island Codes — free seed packs before you spend cash
Frequently Asked Questions
Quick answers for Farm an Island players.
Are these seed profit numbers exact?
No. They are approximate planning values from Bank sell prices and community tests. Confirm live prices in-game after every major patch.
Which seeds are best for early Farm an Island players?
Wheat and Carrot for instant turnover, then Lettuce or Radish once you can afford reharvest crops on most tiles.
Should I plant reharvest or one-shot crops?
Reharvest crops win over long sessions. One-shot Pumpkin or Melon help when you need a large cash spike for land deeds.
How do codes affect seed profit planning?
Codes add free seeds and gears. Plant code rewards using tier list and this table — gears raise cycles per hour, not base sell price.
Where do I find updated values after a patch?
Check Updates Hub, Discord announcements, and the Seeds Tier List. Re-test one harvest per crop at the Bank when balance notes mention economy changes.